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Section Summaries
The Big Ideas
Privacy
Free Expression
Symbolic Speech
Censorship
Courts
Due Process
Laws
Checks and Balances

The Third Branch
Landmark Cases
The Third Branch

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The Big Ideas Section contents
The Big Ideas menu bar > Due Process (continued)

Criminal Cases
The Criminal Cases module describes the criminal justice system through a story about a superhero mistakenly charged with the crime of robbery.  The story begins with the crime and proceeds on to the arrest and the reading of rights, charging the crime, arraignment, discovery, the trial, and, finally, sentencing.  

Equal Protection
The Equal Protection module discusses how due process requirements must be the same for all people regardless of race, gender, religion, or even which state a person lives in. This is accomplished through a story involving a high school girl wanting to play on the football team.  The module also discusses the case Brown v. the Board of Education in a book sequence that Justice asks the athlete to read.

Curfew
The Curfew module explores constitutional issues associated with curfew laws, including the right to travel, arbitrary laws, and the balancing of individual liberties with the social good. The story involves a boy not quite 18 walking home from the ice cream store where he bought treats for “sci-fi” night at home.  While walking home, he’s stopped for violating curfew.

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Tinker vs. Des Moines   Symbolic Speech T-shirt game   Scene from What Judges Do
Scene from Tinker vs.
Des Moines
 

Symbolic Speech
T-shirt game

 
Scene from "What Judges Do"